Arrogue - Content Update (& WebGL build)


# v0.5.4 - Improvements & Bugfix

[Improvements]

- Add a minimum cap of 1 piercing for arrows to prevent softlock (only for arrows that can have piercing)

- Add text on arrow upgrade panel to say that you need 3 arrows to upgrade

[Fix]

- Sounds were not triggered on character selection scene

- Fix tooltip for poisonous arrow effect

# v0.5.3 - Improvements & Bugfix

[Improvements]

- Add option in settings to disable screen shakes

- Improve some SFXs and limit the number of instances they can generate

- Improve display for ultra wide monitors

[Fix]

- Fix buff animation not triggered with gold statuses

# v0.5.2 - Bugfix

[Fix]

- Bug that was serializing/deserializing date without using the invariant culture (So saving and loading was not working on non-english os)

# v0.5.1 - Content Update

[Addition]

- Add arrow upgrades after each combat along with 3 levels of upgrades for each existing arrows (around 50)

- Add arrow removal in Shop

- Add reroll in combat reward, treasure and shop

- Add 30 new relics (one_for_all, all_for_one, double_mushroom, poison_microdose, iron_chestplate, gold_boots, wood_paint, anvil, crossbow, broken_crossbow, candle, copper_horseshoe, gold_horseshoe, silver_crate, duality, silver_spoon, small_quiver, big_quiver, piercing_hammer, empty_piercing_paint, piercing_paint, blue_elixir, keys, gold_elixir, strength_hammer, empty_strength_paint, strength_paint, blue_feather, maki, golden_fishing_net)

- Add 6 new arrows (wood_paint_brush, vine_paint_brush, gold_shield_arrow, gold_sword_arrow, gold_piercing_arrow, triple_arrow)

- Add 3 new platforms (vine_platform, strength_platform, piercing_platform)

- Add 1 new level

- Add 4 new arrow effects (trash, restricted_use, closer_angle, wider_angle)

[Balancing]

Note: lot's of arrows have been nerfed but upgrading them makes them better than before!

- Nerf shield_arrow lvl 1: Add +(2 -> 1) shield for each platform destroyed

- Nerf poisonous_arrow lvl 1: v0.5.0: Poisoned (30 -> 20)

- Nerf money_arrow lvl 1: Give +(3 -> 2) money every time a platform is destroyed

- Nerf heavy_arrow lvl 1: Strength (100 -> 50). Piercing (10 -> 7). Stunned (1 -> 0). Weak (20 -> 10)

- Nerf piercing_arrow lvl 1: Weak (30 -> 10)

- Nerf stun_arrow lvl 1: Stunned (2 -> 1)

- Nerf weak_arrow lvl 1: Weak (40 -> 20)

- Nerf cure_arrow lvl 1: Strength (50 -> 20). Piercing (5 -> 2). Restricted Use (0 -> 1)

- Nerf antidote_arrow lvl 1: Remove (All -> Half) poison on shoot. Restricted Use (0 -> 1)

- Nerf heal_arrow lvl 1: Heal (10 -> 5). Restricted Use (0 -> 1)

- Nerf regenerate_arrow lvl 1: Regenerate (2 -> 1)

- Nerf tipsy_arrow lvl 1: Strength (60 -> 30). Piercing (10 -> 5)

- Nerf thorns_arrow lvl 1: Thorns (10 -> 5)

- Nerf thorns_destruction_arrow lvl 1: Piercing (5 -> 2)

[Improvements]

- Dodge and reflection are now triggered before shield

- Improve price display for arrow and relics

- Improve platforms colors

- Add run history in main menu and run summary at the end of the run

- Add red vignette when the player is low hp

- Add screen shake when player is hit and platforms hit something

- Add animation to better visualize where buff/debuff are coming from

- Improve main menu and some UI elements

- Improve english wordings thanks to Rohannon

- Increase cursor size

[Fix]

- Add delay to status that trigger at the end of player turn

- Mimic in elite map node are not avoidable by selection "no" anymore

Files

Arrogue_windows_itch_0.5.5-demo.zip 56 MB
10 days ago
Arrogue_webgl_itch_0.5.5-demo.zip Play in browser
10 days ago

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