Arrogue - Content Update (& WebGL build)
# v0.5.4 - Improvements & Bugfix
[Improvements]
- Add a minimum cap of 1 piercing for arrows to prevent softlock (only for arrows that can have piercing)
- Add text on arrow upgrade panel to say that you need 3 arrows to upgrade
[Fix]
- Sounds were not triggered on character selection scene
- Fix tooltip for poisonous arrow effect
# v0.5.3 - Improvements & Bugfix
[Improvements]
- Add option in settings to disable screen shakes
- Improve some SFXs and limit the number of instances they can generate
- Improve display for ultra wide monitors
[Fix]
- Fix buff animation not triggered with gold statuses
# v0.5.2 - Bugfix
[Fix]
- Bug that was serializing/deserializing date without using the invariant culture (So saving and loading was not working on non-english os)
# v0.5.1 - Content Update
[Addition]
- Add arrow upgrades after each combat along with 3 levels of upgrades for each existing arrows (around 50)
- Add arrow removal in Shop
- Add reroll in combat reward, treasure and shop
- Add 30 new relics (one_for_all, all_for_one, double_mushroom, poison_microdose, iron_chestplate, gold_boots, wood_paint, anvil, crossbow, broken_crossbow, candle, copper_horseshoe, gold_horseshoe, silver_crate, duality, silver_spoon, small_quiver, big_quiver, piercing_hammer, empty_piercing_paint, piercing_paint, blue_elixir, keys, gold_elixir, strength_hammer, empty_strength_paint, strength_paint, blue_feather, maki, golden_fishing_net)
- Add 6 new arrows (wood_paint_brush, vine_paint_brush, gold_shield_arrow, gold_sword_arrow, gold_piercing_arrow, triple_arrow)
- Add 3 new platforms (vine_platform, strength_platform, piercing_platform)
- Add 1 new level
- Add 4 new arrow effects (trash, restricted_use, closer_angle, wider_angle)
[Balancing]
Note: lot's of arrows have been nerfed but upgrading them makes them better than before!
- Nerf shield_arrow lvl 1: Add +(2 -> 1) shield for each platform destroyed
- Nerf poisonous_arrow lvl 1: v0.5.0: Poisoned (30 -> 20)
- Nerf money_arrow lvl 1: Give +(3 -> 2) money every time a platform is destroyed
- Nerf heavy_arrow lvl 1: Strength (100 -> 50). Piercing (10 -> 7). Stunned (1 -> 0). Weak (20 -> 10)
- Nerf piercing_arrow lvl 1: Weak (30 -> 10)
- Nerf stun_arrow lvl 1: Stunned (2 -> 1)
- Nerf weak_arrow lvl 1: Weak (40 -> 20)
- Nerf cure_arrow lvl 1: Strength (50 -> 20). Piercing (5 -> 2). Restricted Use (0 -> 1)
- Nerf antidote_arrow lvl 1: Remove (All -> Half) poison on shoot. Restricted Use (0 -> 1)
- Nerf heal_arrow lvl 1: Heal (10 -> 5). Restricted Use (0 -> 1)
- Nerf regenerate_arrow lvl 1: Regenerate (2 -> 1)
- Nerf tipsy_arrow lvl 1: Strength (60 -> 30). Piercing (10 -> 5)
- Nerf thorns_arrow lvl 1: Thorns (10 -> 5)
- Nerf thorns_destruction_arrow lvl 1: Piercing (5 -> 2)
[Improvements]
- Dodge and reflection are now triggered before shield
- Improve price display for arrow and relics
- Improve platforms colors
- Add run history in main menu and run summary at the end of the run
- Add red vignette when the player is low hp
- Add screen shake when player is hit and platforms hit something
- Add animation to better visualize where buff/debuff are coming from
- Improve main menu and some UI elements
- Improve english wordings thanks to Rohannon
- Increase cursor size
[Fix]
- Add delay to status that trigger at the end of player turn
- Mimic in elite map node are not avoidable by selection "no" anymore
Files
Get Arrogue
Arrogue
Deckbuilding roguelike with turn-per-turn physics-based combat
Status | In development |
Publisher | |
Author | PIPAPOU |
Genre | Strategy |
Tags | 2D, Deck Building, Physics, Pixel Art, Roguelike, Roguelite, Turn-based, Turn-Based Combat, Turn-based Strategy, Unity |
Languages | English, French |
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