Dungeon soul is a top-down tower defense with action aspects.

Between each waves of heroes, you have to create and upgrade your dungeon.
If heroes kill the heart of the dungeon you lose, if they are all killed by you or the monsters you can go to the next wave.

* This game has been made for a 1 week school project, some bugs may occurs. *


Controls:

- W A S D: move camera and player
- Q E: rotate room when moving it in build mode
- 1 2: transform the dungeon soul into dragon or orc when in play mode
- Left click: Attack nearby heroes when controlling the dungeon soul in play mode
- Escape: Close UI, unselect room, or pause the game


Features:

- Place and merge rooms on your dungeon
- Buy rooms and room upgrades
- Control the dungeon soul to help the monsters to kill heroes


Credits:

- Yannick SUC: IA and Pathfinding
- Romain CASTEL: Dungeon soul and Pathfinding
- Yohan JABIN: Build mode, UI and Logo graphics


External assets:

https://0x72.itch.io/16x16-dungeon-tileset
https://0x72.itch.io/dungeontileset-ii

Download

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Click download now to get access to the following files:

Dungeon Soul.zip 24 MB

Comments

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(1 edit)

Its fun but Its hard to understand what to do It took me 30 mins just to fique out how to play and what to do. another thing is I could not close out of the UI's when in fullscreen. another thing is the charaters were not attacking I left the game for 20 mins and nothing changed.

Also I crashed it somehow.

The game is quite nice, but I have some thoughts about it which I'm unsure whether it is done on purpose or not. The player doesn't seem to be taking any damage, the health bar hasn't moved for me, and the player can also pass through walls which I don't know if it is a feature or not. Other than that my only issue with the game at the moment is the lack of visual feedback in the attacks, all we see are the health bars of allies and enemies dropping and that's it.