Prestige points allow to unlock new items (when you prestige) and also some items scale with prestige points, for example the Prism item use prestige points for calculating the multiplier
I find the game interesting, but I find the trees lacking, they're symmetrical in most cases, and don't really allow the player to explore routes.
For example, if you wanted to really focus on fast but nearly blind, or slow with huge stomach. I could also see getting negatives to stats be an interesting game mode.
the problem that I have with the game is that I think the early is slow when you do prestige. I would like to have a system to gain a boost in the early game. because the early game of each prestige is slow and boring.
yeah, its a fun update, its special in its own way, but could you also post the old version? (its just cause its different and the same at the same time). I like that the randomness is there, makes it unique on every playtrough, the unlock system is also nice. The new abilities and entitys make it also more strategic (as you need to think about what is usefull at this moment, as some ruin your current strategy, and others really help it).
The only thing is, sometimes you get very unlucky with your choices, making it so you just can't set it up right, (like getting the papers, ring and prism) as you have way to many entities than your generation, or the abilities don't have any use. Maybe a fix that I would suggest is making items and entities that require other items to not be available to spawn.
Very enjoyable experience.
edit: im stupid, you still have the gamejam version up for downloading, sorry for that.
In the future I want to add a lot of items, but you will be able to use only 6 at once. That means that you'll be able to enable/disable the items. That will emphasis a deckbuilding aspect (a genre that I have more knowledge) while keeping the incremental dopamine. I also want items to be unlockable based on certain conditions.
Yes I added the game jam version in the download :p
That sounds fun. If you want to limit the items at only 6, I would probably make it so the player can chose 1 in the beginning (that they want from the ones that they have unlocked (so ones they have bought in the deck). I'm very interested in how this will turn out. One question tho: what do you think you will price the game? So i can save up for when it releases.
Bug report (new game), I chose prism, wen tot the next section, had a chose to get prism again, got it again, but when i bought them both (It continues upwards) I didn't get both, but just one. I think the bug is the double prism, as the game would probably check if the item has been bought, i didn't buy it, so it didn't get recognised as a path that had already been chosen, so it gave me the option again.
additional report for this bug: you can get A LOT of sections very fast: So fast even that im at this section on simulation 11 (2 more prestiges than to unlock everything) so I would suggest fixing this, as it makes section grinding very very easy
Sorry for the late response: the section for yellow entity only requires 4 things to buy, so its incredibly cheap, and because of love, ring and papers giving me incredible amounts of money, i can just buy so many in such a short time. (the other cheapest section has 5, and in the ones you can buy forever its even more) --> so yellow section should only be able to be got'n once, but because of this bug, it can be got'n an infinite amount of times
Wanted to point this out: on the leaderboard i think the name is wrong of what you need to get, as it says simulations, but its more like prestiges (thats also why I tried to get like 25 simulations just to see that the leaderboard didnt change). This is a not so important bug, but it could still confuse players as to why they don't get any more points on the leaderboard
Oooh okay I get it I didn't understand that you could get all sections many times (I thought it was only for the Prism). When I tested it was fine but maybe I changed something last minute.
True for the leaderboard. On the main menu I changed it to "Prestige Max" but the change didn't propagate to the game's leaderboard ^^'
Dimava's right: Server side validation's desperately needed to validate scores.
Edit: Got it down to 9 rounds :)
The first round needed to be at least 13 points, and I had to beeline straight through the left path. Had to restart the run if I couldn't hit the Circle before I started Run #4.
Then I stuck with one side of the circle whilst picking up the Angel Ring, Watermelon & Birth Certificate. Filled up the end of the circle first, before filling in the rest of the circle, and then working back upwards.
It looks like my strat, except for the change in the first upgrade (i chose second to left, not full left), Idk for sure what is optimal, as i need to review code (and i am already trying to decipher another code and its not going well), but gj. (I wrote a more detailed version in a comment (the one below my bug report).
GG's tho, last goal is 8 but thats insanely difficult. Ill see what your strat does (like if it makes it faster or slower) but the reason i chose second to left is because you get +5 for sure second round, but food is a bit later.
Yeah sorry there was some issues with the leaderboard :'( The game has been updated and the leaderboard resetted since it's not the same way to score now!
I was trying to go for a 8 run (its very very difficult as you need insane luck) and i used the go to menu button, and then re-entered, as its just faster to do then refresh the page each run, but then after i did multiple runs, it randomly crashed, (and gave an error that just said the same thing for like 30 lines, forgot to copy it mb)
I personally think somewhere in your code, you don't exit the loop of the game, (like when you press the menu button, it doesn't do loop break on the gameloop, so the loop is still going on, while it doesn't need to anymore) and when you start a new game it just opens a game loop in the menu loop, doing this multiple times probably hit some limit from your coding language, and made the program stop, crashing the game.
Just want to let this know, nice game and fun to try and find a good strat for, if there is an early access for the steam game, lmk i would really want to be involved into the process of a game genre that i genuinly like (this is exactly what ive been looking for, very little games mix these elements so well)
edit: lag also impacts the game, so maybe use delta time for hunger as well, as my hunger wasn't gone when I ate only one food (this normally kills the entity, giving 10 more points) (screenshot below shows result, this can normally not happen)
I know the game crash when you go back to main menu and the simulation is not finished, it's probably that.
I'm using delta time everywhere, lag should not impact the game. Maybe there was 2 fruits on top of each other, that's why the entity didn't die?
Thank you for playing and glad you're enjoying the game! There will be no early access but probably some public/private playtests. If you want to participate, join the discord server. (There's no channel for simultree yet, I will create them this week when I'll officially announce the game)
1: alr that might be it, I don't know the backend and if its a known bug, its probably that bug.
2: that is good reasoning, but thats why I included the screenshot, I had 3 points, and didn't buy anything (you can see that because of the price for the next one being 1). And (atleast in that version) you got 3 points every fruit your character ate. Maybe the detection only half worked, and removed both at the same time, giving the entity 2 food worth of hunger back while only giving me the rewards for one fruit? But that would be pretty wierd.
I'll join the discord server, and thank you for being an amazing dev.
10 simulations, holy it stacks up fast, if you just get the one with +5 for dead and the foods, and going low to up, you gain fast fast.
Also could you maybe remove the 43 place from me, cause otherwise i have 2 places (named myself 444knuffelmac), and i also don't want to clog the leaderboard.
edit 2:
9 simulations, same name, so could you also remove my 10 simulations time.
strat used:
get 13 food in the first simulation (3 from eating, 10 from dying)
start second simulation, and after it finished (so you have 20-26 points) buy the food spawned in beginning upgrade, and the entities in beginning +5 upgrade
start thirth run, and buy the left path, get banana, and get close to/get the +5 thing
start fourth run, get the +5 thing, , and maybe (i dont know if its possible) get the watermelon
start fifth run, get the watermelon, and the reproduction ring
from this point on i don't know the precise path, but just skip the +100 paper as you can't use it (I don't think any of my runs used it, as it is hard to get more entities), probably the full bottom part should be filled first (except the +100) and then the food spawn speed, and the time limit, those 2 help an immense amount, after that the food capacity, and the amount of entitities, ending of with the vision.
Why vision as the last one? Because vision is not really that usefull if you have so many entities, maybe it could be a bit more in the front, but it is better with 1-2 entities.
when to restart:
1: when the entity doesn't get 9 points or more in the first simulation
2: when the amount of points you have in simulation 2 total (so simulation 1 and 2 together) is lower than 21
3: you don't have the +5 thing before simulation 5
more precise information:
run 1 and 2 get lucky and you NEED 21 points, otherwise its 100% dead, the population upgrade is very usefull with the amount of food you have. the other 5 points don't matter for this part (this means that 1 run can be no food, but the other needs to be 4 food or 1 food (1 food = 13 points)
thirth simulation: 45 points requirement at least (get banana)
In addition with fourth simulation angel ring, try to get close to watermelon, I don't know if fourth run watermelon is possible tho
In total you need: 2628 points
this is because the price goes up by 1 (so n = n+1 every upgrade) and there are 72 nodes (last price is 73, as you beat the game)
inconsistant run: can not solve because i do not understand the food cap, I don't see its use, as I tried it with an entity that was alone, and it ate 11 food (food cap is 10) and the run kept going
Just posted a comment about the leaderboard issue. I'm using an external leaderboard system, I cannot do any server-side validation (also I wasn't expecting more than 100 people playing the game omg). Yeah some people are cheating on the leaderboard to say things like that or worst, to say racist stuff, so annoying.
There is currently an issue with the leaderboard. Instead of deleting the worst entries it is deleting the first entries. I have deleted some entries manually so it should work for some times, and the creator of the leaderboard application will do a proper fix withing 24hours. Thanks for understanding!
Awesome game! I redid it a few times to get to 9 simulations, I would love to see a much longer version of this game to attempt to refine. Well done, this is one of the best browser based games I've played in a while.
fun game. I would recommend simulation speed as one of the node items and also to make it multi pronged nodes required all previous. This would make the game last longer. It was super easy to get to the bottom of the tree. You can run the game in 8x speed and get to the bottom of the tree in less than 5 minutes.
Thank you! Putting simulation speed as a node is a great idea. I have others ideas to increase the game duration but didn't had time to implement them during the jam.
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you see everything right away at the start.. making the rest of the grind boring.
also you give these prestige points after prestiging but i don't see anywhere to spend them or any effect they may have
Thanks for the feedback!
Prestige points allow to unlock new items (when you prestige) and also some items scale with prestige points, for example the Prism item use prestige points for calculating the multiplier
Sorry in advance if this is already mentioned.
I find the game interesting, but I find the trees lacking, they're symmetrical in most cases, and don't really allow the player to explore routes.
For example, if you wanted to really focus on fast but nearly blind, or slow with huge stomach. I could also see getting negatives to stats be an interesting game mode.
Thanks for the feedback, that's a really good point!
the problem that I have with the game is that I think the early is slow when you do prestige. I would like to have a system to gain a boost in the early game. because the early game of each prestige is slow and boring.
Thanks for the feedback, I totally agree. I'm trying to think of how to improve that!
Very well done, congratz, +1 Wishlist on Steam
Thank you!
Amazing game & update!
Thank you! :D
new pb (also wr atm)
Edit: im now at 20 (last time i checked still wr, im not ganne hunt the wr more than that, otherwise the game loses its fun factor)
Good job! How's the update? Do you like it?
yeah, its a fun update, its special in its own way, but could you also post the old version? (its just cause its different and the same at the same time).
I like that the randomness is there, makes it unique on every playtrough, the unlock system is also nice. The new abilities and entitys make it also more strategic (as you need to think about what is usefull at this moment, as some ruin your current strategy, and others really help it).
The only thing is, sometimes you get very unlucky with your choices, making it so you just can't set it up right, (like getting the papers, ring and prism) as you have way to many entities than your generation, or the abilities don't have any use. Maybe a fix that I would suggest is making items and entities that require other items to not be available to spawn.
Very enjoyable experience.
edit: im stupid, you still have the gamejam version up for downloading, sorry for that.
Thank you for the great feedback!
In the future I want to add a lot of items, but you will be able to use only 6 at once. That means that you'll be able to enable/disable the items. That will emphasis a deckbuilding aspect (a genre that I have more knowledge) while keeping the incremental dopamine.
I also want items to be unlockable based on certain conditions.
Yes I added the game jam version in the download :p
That sounds fun. If you want to limit the items at only 6, I would probably make it so the player can chose 1 in the beginning (that they want from the ones that they have unlocked (so ones they have bought in the deck).
I'm very interested in how this will turn out.
One question tho: what do you think you will price the game? So i can save up for when it releases.
That's a really good idea!
It will be between $3 and $5 depending on the final scope
Bug report (new game), I chose prism, wen tot the next section, had a chose to get prism again, got it again, but when i bought them both (It continues upwards) I didn't get both, but just one.

I think the bug is the double prism, as the game would probably check if the item has been bought, i didn't buy it, so it didn't get recognised as a path that had already been chosen, so it gave me the option again.
Thanks for the report! It is a bug indeed, you should not be able to get the section twice but at least you don't own it twice!
additional report for this bug: you can get A LOT of sections very fast:
So fast even that im at this section on simulation 11 (2 more prestiges than to unlock everything) so I would suggest fixing this, as it makes section grinding very very easy
Wait, how do you have that much sections in Sim #11?
I don't understand what does it have to do with this bug?
Sorry for the late response: the section for yellow entity only requires 4 things to buy, so its incredibly cheap, and because of love, ring and papers giving me incredible amounts of money, i can just buy so many in such a short time. (the other cheapest section has 5, and in the ones you can buy forever its even more) --> so yellow section should only be able to be got'n once, but because of this bug, it can be got'n an infinite amount of times
Wanted to point this out: on the leaderboard i think the name is wrong of what you need to get, as it says simulations, but its more like prestiges (thats also why I tried to get like 25 simulations just to see that the leaderboard didnt change). This is a not so important bug, but it could still confuse players as to why they don't get any more points on the leaderboard
Oooh okay I get it
I didn't understand that you could get all sections many times (I thought it was only for the Prism). When I tested it was fine but maybe I changed something last minute.
True for the leaderboard. On the main menu I changed it to "Prestige Max" but the change didn't propagate to the game's leaderboard ^^'
Both my 10 & 12 run scores got deleted.... :(

Dimava's right: Server side validation's desperately needed to validate scores.
Edit: Got it down to 9 rounds :)
The first round needed to be at least 13 points, and I had to beeline straight through the left path. Had to restart the run if I couldn't hit the Circle before I started Run #4.
Then I stuck with one side of the circle whilst picking up the Angel Ring, Watermelon & Birth Certificate. Filled up the end of the circle first, before filling in the rest of the circle, and then working back upwards.
It looks like my strat, except for the change in the first upgrade (i chose second to left, not full left), Idk for sure what is optimal, as i need to review code (and i am already trying to decipher another code and its not going well), but gj. (I wrote a more detailed version in a comment (the one below my bug report).
GG's tho, last goal is 8 but thats insanely difficult. Ill see what your strat does (like if it makes it faster or slower) but the reason i chose second to left is because you get +5 for sure second round, but food is a bit later.
WAIT THE GAME UPDATED insane
Yes, new update! :D
Yeah sorry there was some issues with the leaderboard :'(
The game has been updated and the leaderboard resetted since it's not the same way to score now!
Good job for making it to 9 simulation anyway!
Enjoyed the game for what it's worth
i need a full version, so much potential !
Thank you, be sure to wishlist on Steam if you wanna see more!
i do !
There is one bug that fully crashes the game:
I was trying to go for a 8 run (its very very difficult as you need insane luck) and i used the go to menu button, and then re-entered, as its just faster to do then refresh the page each run, but then after i did multiple runs, it randomly crashed, (and gave an error that just said the same thing for like 30 lines, forgot to copy it mb)
I personally think somewhere in your code, you don't exit the loop of the game, (like when you press the menu button, it doesn't do loop break on the gameloop, so the loop is still going on, while it doesn't need to anymore) and when you start a new game it just opens a game loop in the menu loop, doing this multiple times probably hit some limit from your coding language, and made the program stop, crashing the game.
Just want to let this know, nice game and fun to try and find a good strat for, if there is an early access for the steam game, lmk i would really want to be involved into the process of a game genre that i genuinly like (this is exactly what ive been looking for, very little games mix these elements so well)
edit: lag also impacts the game, so maybe use delta time for hunger as well, as my hunger wasn't gone when I ate only one food (this normally kills the entity, giving 10 more points) (screenshot below shows result, this can normally not happen)
Thanks for the report!
I know the game crash when you go back to main menu and the simulation is not finished, it's probably that.
I'm using delta time everywhere, lag should not impact the game. Maybe there was 2 fruits on top of each other, that's why the entity didn't die?
Thank you for playing and glad you're enjoying the game! There will be no early access but probably some public/private playtests. If you want to participate, join the discord server. (There's no channel for simultree yet, I will create them this week when I'll officially announce the game)
Thank you for your comment.
1: alr that might be it, I don't know the backend and if its a known bug, its probably that bug.
2: that is good reasoning, but thats why I included the screenshot, I had 3 points, and didn't buy anything (you can see that because of the price for the next one being 1). And (atleast in that version) you got 3 points every fruit your character ate. Maybe the detection only half worked, and removed both at the same time, giving the entity 2 food worth of hunger back while only giving me the rewards for one fruit? But that would be pretty wierd.
I'll join the discord server, and thank you for being an amazing dev.
GG (12 simulations)
edit:
10 simulations, holy it stacks up fast, if you just get the one with +5 for dead and the foods, and going low to up, you gain fast fast.
Also could you maybe remove the 43 place from me, cause otherwise i have 2 places (named myself 444knuffelmac), and i also don't want to clog the leaderboard.
edit 2:
9 simulations, same name, so could you also remove my 10 simulations time.
strat used:
get 13 food in the first simulation (3 from eating, 10 from dying)
start second simulation, and after it finished (so you have 20-26 points) buy the food spawned in beginning upgrade, and the entities in beginning +5 upgrade
start thirth run, and buy the left path, get banana, and get close to/get the +5 thing
start fourth run, get the +5 thing, , and maybe (i dont know if its possible) get the watermelon
start fifth run, get the watermelon, and the reproduction ring
from this point on i don't know the precise path, but just skip the +100 paper as you can't use it (I don't think any of my runs used it, as it is hard to get more entities), probably the full bottom part should be filled first (except the +100) and then the food spawn speed, and the time limit, those 2 help an immense amount, after that the food capacity, and the amount of entitities, ending of with the vision.
Why vision as the last one? Because vision is not really that usefull if you have so many entities, maybe it could be a bit more in the front, but it is better with 1-2 entities.
when to restart:
1: when the entity doesn't get 9 points or more in the first simulation
2: when the amount of points you have in simulation 2 total (so simulation 1 and 2 together) is lower than 21
3: you don't have the +5 thing before simulation 5
more precise information:
run 1 and 2 get lucky and you NEED 21 points, otherwise its 100% dead, the population upgrade is very usefull with the amount of food you have. the other 5 points don't matter for this part (this means that 1 run can be no food, but the other needs to be 4 food or 1 food (1 food = 13 points)
thirth simulation: 45 points requirement at least (get banana)
fourth simulation: 70 points atleast (get angel ring)
In addition with fourth simulation angel ring, try to get close to watermelon, I don't know if fourth run watermelon is possible tho
In total you need: 2628 points
this is because the price goes up by 1 (so n = n+1 every upgrade) and there are 72 nodes (last price is 73, as you beat the game)
inconsistant run: can not solve because i do not understand the food cap, I don't see its use, as I tried it with an entity that was alone, and it ate 11 food (food cap is 10) and the run kept going
Why there is a leader board entry telling me to comment?
It's a cheater looking for attention, don't mind him. He keep reposting when I delete his leaderboard entry.
Please make the game pseudo-random and use servers side validation for scores
All the game data is just a list of upgrades made on each day after all, and there is no need to validate any scores above 10
Top name on leaderboard was literally "Stop resetting the darn leaderboard" lol
Just posted a comment about the leaderboard issue. I'm using an external leaderboard system, I cannot do any server-side validation (also I wasn't expecting more than 100 people playing the game omg).
Yeah some people are cheating on the leaderboard to say things like that or worst, to say racist stuff, so annoying.
There is currently an issue with the leaderboard. Instead of deleting the worst entries it is deleting the first entries. I have deleted some entries manually so it should work for some times, and the creator of the leaderboard application will do a proper fix withing 24hours. Thanks for understanding!
Fun game and polished game!
I like the iteration of getting more points as I play.
Awesome game! I redid it a few times to get to 9 simulations, I would love to see a much longer version of this game to attempt to refine. Well done, this is one of the best browser based games I've played in a while.
Thanks a lot! Since people seems to enjoy it I will continue to work on it!
fun game. I would recommend simulation speed as one of the node items and also to make it multi pronged nodes required all previous. This would make the game last longer. It was super easy to get to the bottom of the tree. You can run the game in 8x speed and get to the bottom of the tree in less than 5 minutes.
Fun game overall
Thank you!
Putting simulation speed as a node is a great idea. I have others ideas to increase the game duration but didn't had time to implement them during the jam.
Great game for a jam project. Well done
unique simulation, cool game!
I'm assuming the lowest scores are VERY good early run luck...
very awesome
Cool game
Very fun game! Garborbo enjoyed it greatly!
Thank you Garborbo!
Very cool game, well done!
Thank you! :D
fun game
Thanks, glad you enjoyed!